The Junkyard Bot

The Junkyard Bot

Robots Rule, Book 1

By C. J. Richards Illustrated by Goro Fujita

$9.99

George Gearing is a whiz with mechanics, which isn’t surprising, since his uncle runs a scrapyard. George has a ton of friends—but unfortunately they are all either robotic or over 65. But when...

George Gearing is a whiz with mechanics, which isn’t surprising, since his uncle runs a scrapyard. George has a ton of friends—but unfortunately they are all either robotic or over 65. But when his best bot, Jackbot, gets an unexpected upgrade, things start to change. Jackbot’s amazing new abilities catch the eye of Dr. Micron, head of robotics at TinkerTech, and suddenly George thinks that his future isn’t so bleak after all. Then Jackbot is kidnapped, and all the robots in town start losing control. Suddenly it’s up to George and his new friend Anne to test their mettle and save the day.

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George Gearing is a whiz with mechanics, which isn’t surprising, since his uncle runs a scrapyard. George has a ton of friends—but unfortunately they are all either robotic or over 65. But when...

George Gearing is a whiz with mechanics, which isn’t surprising, since his uncle runs a scrapyard. George has a ton of friends—but unfortunately they are all either robotic or over 65. But when his best bot, Jackbot, gets an unexpected upgrade, things start to change. Jackbot’s amazing new abilities catch the eye of Dr. Micron, head of robotics at TinkerTech, and suddenly George thinks that his future isn’t so bleak after all. Then Jackbot is kidnapped, and all the robots in town start losing control. Suddenly it’s up to George and his new friend Anne to test their mettle and save the day.

Description

George Gearing is a whiz with mechanics, which isn’t surprising, since his uncle runs a scrapyard. George has a ton of friends—but unfortunately they are all either robotic or over 65. But when his best bot, Jackbot, gets an unexpected upgrade, things start to change. Jackbot’s amazing new abilities catch the eye of Dr. Micron, head of robotics at TinkerTech, and suddenly George thinks that his future isn’t so bleak after all. Then Jackbot is kidnapped, and all the robots in town start losing control. Suddenly it’s up to George and his new friend Anne to test their mettle and save the day.

Details
  • Pages: 208
  • Publisher: HarperCollins
  • Imprint: Clarion Books
  • Series: Robots Rule
  • Publication Date: 10th May 2016
  • Trim Size: 5.12 x 7.62 in
  • Illustration Note: Black and white illustrations
  • ISBN: 9780544668430
Reviews

"Young robot enthusiasts will surely be amused." —Kirkus   "A humorous, fast-paced, action-packed science fiction novel." —School Library Journal   "Clever, whimsical, and fast-paced, this adventure never loses its sense of fun." —Publishers Weekly   "Amusing names...loads of action, and comical observations combine with Fujita's anime-inspired illustrations to offer a spirited beginning to a fun series." —Booklist Online   "The snappy pace and straightforward storytelling give this accessibility to a younger crowd, while Fujita's occasional digital artwork complements the story's techy underpinnings and adds a bit of visual interest. Aspiring mechanics will be inspired by what Jackbot and his cohorts can do." —Bulletin

Author Bio

C. J. Richards has loved tinkering with gadgets since he was a little boy. He remembers fondly the time he accidentally blew up his father’s radio after some experimental rewiring. Mr. Richards lives with his wife, his cat, and his eight televisions.

Goro Fujita has been fascinated by drawing since childhood. He was born in Japan and moved with his family to Germany when he was three years old. He now lives in California, where he works as an illustrator and visual development artist on feature films and TV commercials.

George Gearing is a whiz with mechanics, which isn’t surprising, since his uncle runs a scrapyard. George has a ton of friends—but unfortunately they are all either robotic or over 65. But when his best bot, Jackbot, gets an unexpected upgrade, things start to change. Jackbot’s amazing new abilities catch the eye of Dr. Micron, head of robotics at TinkerTech, and suddenly George thinks that his future isn’t so bleak after all. Then Jackbot is kidnapped, and all the robots in town start losing control. Suddenly it’s up to George and his new friend Anne to test their mettle and save the day.

  • Pages: 208
  • Publisher: HarperCollins
  • Imprint: Clarion Books
  • Series: Robots Rule
  • Publication Date: 10th May 2016
  • Trim Size: 5.12 x 7.62 in
  • Illustrations Note: Black and white illustrations
  • ISBN: 9780544668430

"Young robot enthusiasts will surely be amused." —Kirkus   "A humorous, fast-paced, action-packed science fiction novel." —School Library Journal   "Clever, whimsical, and fast-paced, this adventure never loses its sense of fun." —Publishers Weekly   "Amusing names...loads of action, and comical observations combine with Fujita's anime-inspired illustrations to offer a spirited beginning to a fun series." —Booklist Online   "The snappy pace and straightforward storytelling give this accessibility to a younger crowd, while Fujita's occasional digital artwork complements the story's techy underpinnings and adds a bit of visual interest. Aspiring mechanics will be inspired by what Jackbot and his cohorts can do." —Bulletin

C. J. Richards has loved tinkering with gadgets since he was a little boy. He remembers fondly the time he accidentally blew up his father’s radio after some experimental rewiring. Mr. Richards lives with his wife, his cat, and his eight televisions.

Goro Fujita has been fascinated by drawing since childhood. He was born in Japan and moved with his family to Germany when he was three years old. He now lives in California, where he works as an illustrator and visual development artist on feature films and TV commercials.